
#include "GameEntityAsset.h"

CGameEntityAsset::CGameEntityAsset(void)
{
}

CGameEntityAsset::~CGameEntityAsset(void)
{
}

void CGameEntityAsset::Init()
{

	
}

void CGameEntityAsset::Update(float fTime)
{

}

void CGameEntityAsset::Render()
{

}

void CGameEntityAsset::Deinit()
{
	RayAssert( m_oGameEntityList.size() == 0 );
}

int CGameEntityAsset::GetEntityNum()
{
	return m_oGameEntityList.size();
}